void vdsRenderShadedLit (const vdsNode *node) Draw a node's triangles shaded and lit
Draw a node's triangles shaded and lit. Draw the triangles in node->vistris colored according to the tri->color[] field. Lighting is enabled and the diffuse component of the currently bound material is set to track the tri->color[] field.Note: The user is still responsible for placing lights, creating and binding a material, and adjusting the lighting model.
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